Federal Special Services

Adventures in

The Wild, Wild West


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Equipment

FSS Standard Issue Weapons

WeaponOCVRange ModDamage STUNxshotsNotes
Colt .45, FSS Model+11d6+1RKA +16standard pistol (1)
Winchester .45 FSS Model+1+21 1/2d6RKA
2d6+1RKA
+117standard rifle (1) (2)
Derringer .45 FSS Model-21d6RKA 2 standard FSS holdout (1)
Derringer line-launcher-21 1/2d6RKA +111 phase to load
carries a line which may stick in walls and stuff. (1)
  1. This weapon accepts a standard .45 round. Ammo is interchangeable between these weapons.
  2. This weapon also accepts a .45 long round, which will not fit in the pistols. If loaded with long rounds, use the second (higher) damage number.

FSS Special Equipment

FSS Derringer Sleeve Rig
Conceals a derringer up the sleeve with a quick release. (The draw of the derringer is a 0-phase action)
FSS Armour Cloth
FSS Armour Cloth is 1 rPD and may be worn as regular cloth. (Effectively most PCs will have 1 rPD locations 5-18)
Pocketwatch Knockout Gas Dispenser
Experimental device to direct KO gas at a single target or tight cluster. (7d6NND, no range, 1 hex AOE; defense is not breathing, gas mask or the like;15- activation; 2 charges)

General Weapons
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Winchester Rifle most models, +1 OCV, +2 Range Mod, 2d6RKA, 17 shots

FSS Doorbuster, 1.5d6 AP, must be fused.  Use demo skill for accuracy.

Gatling Gun .45, 2d6RKA, +1 STUNx, autofire up to  five shots, depending on
feed mechanism must be reloading after 5, 10 or 100 "shots"




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