Federal Special Services
Adventures in
The Wild, Wild West
Now Playing
The Night of the Asteroid
Equipment
FSS Standard Issue Weapons
Weapon | Damage | Range (Mods) | Shots |
Reload | Notes |
Colt .45, FSS Model | 4k3 | 5(+5)/20(0)/40(-10)/100(-15) |
6 | 1 action/bullet | standard pistol (1) |
Winchester .45 FSS Model | 5k3 | 5(0)/15(+5)/100(-10)/300(-15) |
17 | 1 action/ 2 bullets | standard rifle (1) |
Derringer .45 FSS Model | 3k3 | 5(0)/10(-10)/20(-15) |
2 | 2 actions/bullet | standard FSS holdout (1) |
Derringer line-launcher | 3k2 | 20(-10)/40(-15)/60(-20) |
1 | 2 actions (+2 for the bullet) | carries a line which may
stick in walls and stuff. (1) |
- This weapon accepts a standard .45 round. Ammo is interchangeable between these weapons.
FSS Special Equipment
- FSS Derringer Sleeve Rig
- Conceals a derringer up the sleeve with a quick release. (The draw of
the derringer is a 0-phase action)
- Pocketwatch Knockout Gas Dispenser
- Experimental device to direct KO gas at a single target or tight cluster.
Contains two doses.
KO Gas is a poison (Unconsciousness/1 phase/1 phase). A Brawn check with a TN of 25 allows
someone to avoid passing out for 1 phase and another phase for every 5 points by
which they make the roll.
General Weapons
====================
FSS Doorbuster, this is a shaped burn charge. It works like a poison doing
(1 Dramatic Wound/1 round/5 rounds) (that'll burn through a door
pretty good but a person is unlikely to let it sit on them ...)
Gatling Gun .45, must redo
The equipment from the Hero version is here
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